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Fix a subtle bug affecting multiple-socket handling in Plink. (Was

interfering with X forwarding.)
Details of bug: the event object used as the target of
WSAEventSelect is created in such a way that it is automatically
reset when it releases a thread from WaitFor*Objects. Subsequently,
a read on the first socket in the list causes another network event
if not all the available data was read; thus the event object is set
again. Then, WSAEnumNetworkEvents is called again for the _second_
socket, and is passed the network event, which it therefore resets.
So an event has been dropped, and things only get restarted when
some more data arrives on the first socket.

[originally from svn r888]
This commit is contained in:
Simon Tatham 2001-01-23 10:19:17 +00:00
parent f2b218078f
commit c171bb0a2c

View File

@ -557,7 +557,7 @@ int main(int argc, char **argv) {
WPARAM wp;
socket = sklist[i];
wp = (WPARAM)socket;
if (!WSAEnumNetworkEvents(socket, netevent, &things)) {
if (!WSAEnumNetworkEvents(socket, NULL, &things)) {
noise_ultralight(socket);
noise_ultralight(things.lNetworkEvents);
if (things.lNetworkEvents & FD_READ)