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12 Commits

Author SHA1 Message Date
Simon Tatham
ed652a70e8 Get rid of #ifdef DEFINE_PLUG_METHOD_MACROS.
I don't actually know why this was ever here; it appeared in the very
first commit that invented Plug in the first place (7b0e08270) without
explanation. Perhaps Dave's original idea was that sometimes you'd
need those macros _not_ to be defined so that the same names could be
reused as the methods for a particular Plug instance? But I don't
think that ever actually happened, and the code base builds just fine
with those macros defined unconditionally just like all the other sets
of method macros we now have, so let's get rid of this piece of cruft
that was apparently unnecessary all along.
2018-10-06 07:28:51 +01:00
Simon Tatham
884a7df94b Make Socket and Plug into structs.
I think that means that _every_ one of my traitoids is now a struct
containing a vtable pointer as one of its fields (albeit sometimes the
only field), and never just a bare pointer.
2018-10-06 07:28:51 +01:00
Simon Tatham
b798230844 Name vtable structure types more consistently.
Now they're all called FooVtable, instead of a mixture of that and
Foo_vtable.
2018-10-06 07:28:51 +01:00
Simon Tatham
96ec2c2500 Get rid of lots of implicit pointer types.
All the main backend structures - Ssh, Telnet, Pty, Serial etc - now
describe structure types themselves rather than pointers to them. The
same goes for the codebase-wide trait types Socket and Plug, and the
supporting types SockAddr and Pinger.

All those things that were typedefed as pointers are older types; the
newer ones have the explicit * at the point of use, because that's
what I now seem to be preferring. But whichever one of those is
better, inconsistently using a mixture of the two styles is worse, so
let's make everything consistent.

A few types are still implicitly pointers, such as Bignum and some of
the GSSAPI types; generally this is either because they have to be
void *, or because they're typedefed differently on different
platforms and aren't always pointers at all. Can't be helped. But I've
got rid of the main ones, at least.
2018-10-04 19:10:23 +01:00
Simon Tatham
5129c40bea Modernise the Socket/Plug vtable system.
Now I've got FROMFIELD, I can rework it so that structures providing
an implementation of the Socket or Plug trait no longer have to have
the vtable pointer as the very first thing in the structure. In
particular, this means that the ProxySocket structure can now directly
implement _both_ the Socket and Plug traits, which is always
_logically_ how it's worked, but previously it had to be implemented
via two separate structs linked to each other.
2018-05-27 15:28:54 +01:00
Simon Tatham
297efff303 In GUI PuTTY, log standard error from local proxy commands.
On both Unix and Windows, we now redirect the local proxy command's
standard error into a third pipe; data received from that pipe is
broken up at newlines and logged in the Event Log. So if the proxy
command emits any error messages in the course of failing to connect
to something, you now have a fighting chance of finding out what went
wrong.

This feature is disabled in command-line tools like PSFTP and Plink,
on the basis that in that situation it seems more likely that the user
would expect standard-error output to go to the ordinary standard
error in the ordinary way. Only GUI PuTTY catches it and logs it like
this, because it either doesn't have a standard error at all (on
Windows) or is likely to be pointing it at some completely unhelpful
session log file (under X).
2015-11-22 15:11:00 +00:00
Simon Tatham
c8f83979a3 Log identifying information for the other end of connections.
When anyone connects to a PuTTY tool's listening socket - whether it's
a user of a local->remote port forwarding, a connection-sharing
downstream or a client of Pageant - we'd like to log as much
information as we can find out about where the connection came from.

To that end, I've implemented a function sk_peer_info() in the socket
abstraction, which returns a freeform text string as best it can (or
NULL, if it can't get anything at all) describing the thing at the
other end of the connection. For TCP connections, this is done using
getpeername() to get an IP address and port in the obvious way; for
Unix-domain sockets, we attempt SO_PEERCRED (conditionalised on some
moderately hairy autoconfery) to get the pid and owner of the peer. I
haven't implemented anything for Windows named pipes, but I will if I
hear of anything useful.
2015-05-18 14:03:10 +01:00
Simon Tatham
6f241cef2c Clean up a stale foreign handle in winnps.c.
I had set up an event object for signalling incoming connections to
the named pipe, and then called handle_add_foreign_event to get that
event object watched for connections - but when I closed down the
listening pipe, I deleted the event object without also cancelling
that foreign-event handle, so that winhandl.c would potentially call
the callback for a destroyed object.
2015-04-07 21:54:41 +01:00
Simon Tatham
163b899df2 Switch to using SIDs in make_private_security_descriptor().
Daniel Meidlinger reports that at least one Windows machine which is
not obviously otherwise misconfigured will respond to our
SetEntriesInAcl call with odd errors like ERROR_NONE_MAPPED or
ERROR_TRUSTED_RELATIONSHIP_FAILURE. This is apparently to do with
failure to convert the names "EVERYONE" and "CURRENT_USER" used in the
ACL specification to SIDs. (Or perhaps only one of them is the problem
- I didn't investigate in that direction.)

If we instead construct a fully SID-based ACL, using the well-known
world SID in place of EVERYONE and calling our existing get_user_sid
routine in place of CURRENT_USER, he reports that the problem goes
away, so let's do that instead.

While I'm here, I've slightly simplified the function prototype of
make_private_security_descriptor(), by turning 'networksid' into an
internal static that we can reuse in subsequent calls once we've set
it up. (Mostly because I didn't fancy adding another two pointless
parameters at every call site for the two new SIDs.)

[originally from svn r10096]
2013-11-25 18:35:14 +00:00
Simon Tatham
bb78583ad2 Implement connection sharing between instances of PuTTY.
The basic strategy is described at the top of the new source file
sshshare.c. In very brief: an 'upstream' PuTTY opens a Unix-domain
socket or Windows named pipe, and listens for connections from other
PuTTYs wanting to run sessions on the same server. The protocol spoken
down that socket/pipe is essentially the bare ssh-connection protocol,
using a trivial binary packet protocol with no encryption, and the
upstream has to do some fiddly transformations that I've been
referring to as 'channel-number NAT' to avoid resource clashes between
the sessions it's managing.

This is quite different from OpenSSH's approach of using the Unix-
domain socket as a means of passing file descriptors around; the main
reason for that is that fd-passing is Unix-specific but this system
has to work on Windows too. However, there are additional advantages,
such as making it easy for each downstream PuTTY to run its own
independent set of port and X11 forwardings (though the method for
making the latter work is quite painful).

Sharing is off by default, but configuration is intended to be very
easy in the normal case - just tick one box in the SSH config panel
and everything else happens automatically.

[originally from svn r10083]
2013-11-17 14:05:41 +00:00
Simon Tatham
8be6fbaa09 Remove sk_{get,set}_private_ptr completely!
It was only actually used in X11 and port forwarding, to find internal
state structures given only the Socket that ssh.c held. So now that
that lookup has been reworked to be the sensible way round,
private_ptr is no longer used for anything and can be removed.

[originally from svn r10075]
2013-11-17 14:04:48 +00:00
Simon Tatham
1b3edafcff Add support for Windows named pipes.
This commit adds two new support modules, winnpc.c and winnps.c, which
deal respectively with being a client and server of a Windows named
pipe (which, in spite of what Unix programmers will infer from that
name, is actually closer to Windows's analogue of a Unix-domain
socket). Each one provides a fully featured Socket wrapper around the
hairy Windows named pipe API, so that the rest of the code base should
be able to use these interchangeably with ordinary sockets and hardly
notice the difference.

As part of this work, I've introduced a mechanism in winhandl.c to
permit it to store handles of event objects on behalf of other Windows
support modules and deal with passing them to applications' main event
loops as necessary. (Perhaps it would have been cleaner to split
winhandl.c into an event-object tracking layer analogous to uxsel, and
the handle management which is winhandl.c's proper job, but this is
less disruptive for the present.)

[originally from svn r10069]
2013-11-17 14:04:01 +00:00