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putty-source/windows/winhsock.c
Simon Tatham 98a6a3553c Factor out the HANDLE-to-Socket adapter from winproxy.c.
It's now kept in a separate module, where it can be reused
conveniently for other kinds of Windows HANDLE that I want to wrap in
the PuTTY Socket abstraction - for example, the named pipes that I
shortly plan to use for the Windows side of connection-sharing IPC.

[originally from svn r10066]
2013-11-17 14:03:44 +00:00

160 lines
3.4 KiB
C

/*
* General mechanism for wrapping up reading/writing of Windows
* HANDLEs into a PuTTY Socket abstraction.
*/
#include <stdio.h>
#include <assert.h>
#define DEFINE_PLUG_METHOD_MACROS
#include "tree234.h"
#include "putty.h"
#include "network.h"
typedef struct Socket_handle_tag *Handle_Socket;
struct Socket_handle_tag {
const struct socket_function_table *fn;
/* the above variable absolutely *must* be the first in this structure */
HANDLE send_H, recv_H;
struct handle *send_h, *recv_h;
char *error;
Plug plug;
void *privptr;
};
static int handle_gotdata(struct handle *h, void *data, int len)
{
Handle_Socket ps = (Handle_Socket) handle_get_privdata(h);
if (len < 0) {
return plug_closing(ps->plug, "Read error from handle",
0, 0);
} else if (len == 0) {
return plug_closing(ps->plug, NULL, 0, 0);
} else {
return plug_receive(ps->plug, 0, data, len);
}
}
static void handle_sentdata(struct handle *h, int new_backlog)
{
Handle_Socket ps = (Handle_Socket) handle_get_privdata(h);
plug_sent(ps->plug, new_backlog);
}
static Plug sk_handle_plug(Socket s, Plug p)
{
Handle_Socket ps = (Handle_Socket) s;
Plug ret = ps->plug;
if (p)
ps->plug = p;
return ret;
}
static void sk_handle_close(Socket s)
{
Handle_Socket ps = (Handle_Socket) s;
handle_free(ps->send_h);
handle_free(ps->recv_h);
CloseHandle(ps->send_H);
if (ps->recv_H != ps->send_H)
CloseHandle(ps->recv_H);
sfree(ps);
}
static int sk_handle_write(Socket s, const char *data, int len)
{
Handle_Socket ps = (Handle_Socket) s;
return handle_write(ps->send_h, data, len);
}
static int sk_handle_write_oob(Socket s, const char *data, int len)
{
/*
* oob data is treated as inband; nasty, but nothing really
* better we can do
*/
return sk_handle_write(s, data, len);
}
static void sk_handle_write_eof(Socket s)
{
Handle_Socket ps = (Handle_Socket) s;
handle_write_eof(ps->send_h);
}
static void sk_handle_flush(Socket s)
{
/* Handle_Socket ps = (Handle_Socket) s; */
/* do nothing */
}
static void sk_handle_set_private_ptr(Socket s, void *ptr)
{
Handle_Socket ps = (Handle_Socket) s;
ps->privptr = ptr;
}
static void *sk_handle_get_private_ptr(Socket s)
{
Handle_Socket ps = (Handle_Socket) s;
return ps->privptr;
}
static void sk_handle_set_frozen(Socket s, int is_frozen)
{
Handle_Socket ps = (Handle_Socket) s;
/*
* FIXME
*/
}
static const char *sk_handle_socket_error(Socket s)
{
Handle_Socket ps = (Handle_Socket) s;
return ps->error;
}
Socket make_handle_socket(HANDLE send_H, HANDLE recv_H, Plug plug,
int overlapped)
{
static const struct socket_function_table socket_fn_table = {
sk_handle_plug,
sk_handle_close,
sk_handle_write,
sk_handle_write_oob,
sk_handle_write_eof,
sk_handle_flush,
sk_handle_set_private_ptr,
sk_handle_get_private_ptr,
sk_handle_set_frozen,
sk_handle_socket_error
};
Handle_Socket ret;
int flags = (overlapped ? HANDLE_FLAG_OVERLAPPED : 0);
ret = snew(struct Socket_handle_tag);
ret->fn = &socket_fn_table;
ret->plug = plug;
ret->error = NULL;
ret->recv_H = recv_H;
ret->recv_h = handle_input_new(ret->recv_H, handle_gotdata, ret, flags);
ret->send_H = send_H;
ret->send_h = handle_output_new(ret->send_H, handle_sentdata, ret, flags);
return (Socket) ret;
}