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mirror of https://git.tartarus.org/simon/putty.git synced 2025-01-09 17:38:00 +00:00
putty-source/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.7)
Replace mkfiles.pl with a CMake build system. This brings various concrete advantages over the previous system: - consistent support for out-of-tree builds on all platforms - more thorough support for Visual Studio IDE project files - support for Ninja-based builds, which is particularly useful on Windows where the alternative nmake has no parallel option - a really simple set of build instructions that work the same way on all the major platforms (look how much shorter README is!) - better decoupling of the project configuration from the toolchain configuration, so that my Windows cross-building doesn't need (much) special treatment in CMakeLists.txt - configure-time tests on Windows as well as Linux, so that a lot of ad-hoc #ifdefs second-guessing a particular feature's presence from the compiler version can now be replaced by tests of the feature itself Also some longer-term software-engineering advantages: - other people have actually heard of CMake, so they'll be able to produce patches to the new build setup more easily - unlike the old mkfiles.pl, CMake is not my personal problem to maintain - most importantly, mkfiles.pl was just a horrible pile of unmaintainable cruft, which even I found it painful to make changes to or to use, and desperately needed throwing in the bin. I've already thrown away all the variants of it I had in other projects of mine, and was only delaying this one so we could make the 0.75 release branch first. This change comes with a noticeable build-level restructuring. The previous Recipe worked by compiling every object file exactly once, and then making each executable by linking a precisely specified subset of the same object files. But in CMake, that's not the natural way to work - if you write the obvious command that puts the same source file into two executable targets, CMake generates a makefile that compiles it once per target. That can be an advantage, because it gives you the freedom to compile it differently in each case (e.g. with a #define telling it which program it's part of). But in a project that has many executable targets and had carefully contrived to _never_ need to build any module more than once, all it does is bloat the build time pointlessly! To avoid slowing down the build by a large factor, I've put most of the modules of the code base into a collection of static libraries organised vaguely thematically (SSH, other backends, crypto, network, ...). That means all those modules can still be compiled just once each, because once each library is built it's reused unchanged for all the executable targets. One upside of this library-based structure is that now I don't have to manually specify exactly which objects go into which programs any more - it's enough to specify which libraries are needed, and the linker will figure out the fine detail automatically. So there's less maintenance to do in CMakeLists.txt when the source code changes. But that reorganisation also adds fragility, because of the trad Unix linker semantics of walking along the library list once each, so that cyclic references between your libraries will provoke link errors. The current setup builds successfully, but I suspect it only just manages it. (In particular, I've found that MinGW is the most finicky on this score of the Windows compilers I've tried building with. So I've included a MinGW test build in the new-look Buildscr, because otherwise I think there'd be a significant risk of introducing MinGW-only build failures due to library search order, which wasn't a risk in the previous library-free build organisation.) In the longer term I hope to be able to reduce the risk of that, via gradual reorganisation (in particular, breaking up too-monolithic modules, to reduce the risk of knock-on references when you included a module for function A and it also contains function B with an unsatisfied dependency you didn't really need). Ideally I want to reach a state in which the libraries all have sensibly described purposes, a clearly documented (partial) order in which they're permitted to depend on each other, and a specification of what stubs you have to put where if you're leaving one of them out (e.g. nocrypto) and what callbacks you have to define in your non-library objects to satisfy dependencies from things low in the stack (e.g. out_of_memory()). One thing that's gone completely missing in this migration, unfortunately, is the unfinished MacOS port linked against Quartz GTK. That's because it turned out that I can't currently build it myself, on my own Mac: my previous installation of GTK had bit-rotted as a side effect of an Xcode upgrade, and I haven't yet been able to persuade jhbuild to make me a new one. So I can't even build the MacOS port with the _old_ makefiles, and hence, I have no way of checking that the new ones also work. I hope to bring that port back to life at some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
project(putty LANGUAGES C)
include(cmake/setup.cmake)
# Scan the docs directory first, so that when we start calling
# installed_program(), we'll know if we have man pages available
add_subdirectory(doc)
add_compile_definitions(HAVE_CMAKE_H)
include_directories(terminal)
Replace mkfiles.pl with a CMake build system. This brings various concrete advantages over the previous system: - consistent support for out-of-tree builds on all platforms - more thorough support for Visual Studio IDE project files - support for Ninja-based builds, which is particularly useful on Windows where the alternative nmake has no parallel option - a really simple set of build instructions that work the same way on all the major platforms (look how much shorter README is!) - better decoupling of the project configuration from the toolchain configuration, so that my Windows cross-building doesn't need (much) special treatment in CMakeLists.txt - configure-time tests on Windows as well as Linux, so that a lot of ad-hoc #ifdefs second-guessing a particular feature's presence from the compiler version can now be replaced by tests of the feature itself Also some longer-term software-engineering advantages: - other people have actually heard of CMake, so they'll be able to produce patches to the new build setup more easily - unlike the old mkfiles.pl, CMake is not my personal problem to maintain - most importantly, mkfiles.pl was just a horrible pile of unmaintainable cruft, which even I found it painful to make changes to or to use, and desperately needed throwing in the bin. I've already thrown away all the variants of it I had in other projects of mine, and was only delaying this one so we could make the 0.75 release branch first. This change comes with a noticeable build-level restructuring. The previous Recipe worked by compiling every object file exactly once, and then making each executable by linking a precisely specified subset of the same object files. But in CMake, that's not the natural way to work - if you write the obvious command that puts the same source file into two executable targets, CMake generates a makefile that compiles it once per target. That can be an advantage, because it gives you the freedom to compile it differently in each case (e.g. with a #define telling it which program it's part of). But in a project that has many executable targets and had carefully contrived to _never_ need to build any module more than once, all it does is bloat the build time pointlessly! To avoid slowing down the build by a large factor, I've put most of the modules of the code base into a collection of static libraries organised vaguely thematically (SSH, other backends, crypto, network, ...). That means all those modules can still be compiled just once each, because once each library is built it's reused unchanged for all the executable targets. One upside of this library-based structure is that now I don't have to manually specify exactly which objects go into which programs any more - it's enough to specify which libraries are needed, and the linker will figure out the fine detail automatically. So there's less maintenance to do in CMakeLists.txt when the source code changes. But that reorganisation also adds fragility, because of the trad Unix linker semantics of walking along the library list once each, so that cyclic references between your libraries will provoke link errors. The current setup builds successfully, but I suspect it only just manages it. (In particular, I've found that MinGW is the most finicky on this score of the Windows compilers I've tried building with. So I've included a MinGW test build in the new-look Buildscr, because otherwise I think there'd be a significant risk of introducing MinGW-only build failures due to library search order, which wasn't a risk in the previous library-free build organisation.) In the longer term I hope to be able to reduce the risk of that, via gradual reorganisation (in particular, breaking up too-monolithic modules, to reduce the risk of knock-on references when you included a module for function A and it also contains function B with an unsatisfied dependency you didn't really need). Ideally I want to reach a state in which the libraries all have sensibly described purposes, a clearly documented (partial) order in which they're permitted to depend on each other, and a specification of what stubs you have to put where if you're leaving one of them out (e.g. nocrypto) and what callbacks you have to define in your non-library objects to satisfy dependencies from things low in the stack (e.g. out_of_memory()). One thing that's gone completely missing in this migration, unfortunately, is the unfinished MacOS port linked against Quartz GTK. That's because it turned out that I can't currently build it myself, on my own Mac: my previous installation of GTK had bit-rotted as a side effect of an Xcode upgrade, and I haven't yet been able to persuade jhbuild to make me a new one. So I can't even build the MacOS port with the _old_ makefiles, and hence, I have no way of checking that the new ones also work. I hope to bring that port back to life at some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
add_library(utils STATIC
${GENERATED_COMMIT_C})
add_dependencies(utils cmake_commit_c)
add_subdirectory(utils)
add_subdirectory(stubs)
Replace mkfiles.pl with a CMake build system. This brings various concrete advantages over the previous system: - consistent support for out-of-tree builds on all platforms - more thorough support for Visual Studio IDE project files - support for Ninja-based builds, which is particularly useful on Windows where the alternative nmake has no parallel option - a really simple set of build instructions that work the same way on all the major platforms (look how much shorter README is!) - better decoupling of the project configuration from the toolchain configuration, so that my Windows cross-building doesn't need (much) special treatment in CMakeLists.txt - configure-time tests on Windows as well as Linux, so that a lot of ad-hoc #ifdefs second-guessing a particular feature's presence from the compiler version can now be replaced by tests of the feature itself Also some longer-term software-engineering advantages: - other people have actually heard of CMake, so they'll be able to produce patches to the new build setup more easily - unlike the old mkfiles.pl, CMake is not my personal problem to maintain - most importantly, mkfiles.pl was just a horrible pile of unmaintainable cruft, which even I found it painful to make changes to or to use, and desperately needed throwing in the bin. I've already thrown away all the variants of it I had in other projects of mine, and was only delaying this one so we could make the 0.75 release branch first. This change comes with a noticeable build-level restructuring. The previous Recipe worked by compiling every object file exactly once, and then making each executable by linking a precisely specified subset of the same object files. But in CMake, that's not the natural way to work - if you write the obvious command that puts the same source file into two executable targets, CMake generates a makefile that compiles it once per target. That can be an advantage, because it gives you the freedom to compile it differently in each case (e.g. with a #define telling it which program it's part of). But in a project that has many executable targets and had carefully contrived to _never_ need to build any module more than once, all it does is bloat the build time pointlessly! To avoid slowing down the build by a large factor, I've put most of the modules of the code base into a collection of static libraries organised vaguely thematically (SSH, other backends, crypto, network, ...). That means all those modules can still be compiled just once each, because once each library is built it's reused unchanged for all the executable targets. One upside of this library-based structure is that now I don't have to manually specify exactly which objects go into which programs any more - it's enough to specify which libraries are needed, and the linker will figure out the fine detail automatically. So there's less maintenance to do in CMakeLists.txt when the source code changes. But that reorganisation also adds fragility, because of the trad Unix linker semantics of walking along the library list once each, so that cyclic references between your libraries will provoke link errors. The current setup builds successfully, but I suspect it only just manages it. (In particular, I've found that MinGW is the most finicky on this score of the Windows compilers I've tried building with. So I've included a MinGW test build in the new-look Buildscr, because otherwise I think there'd be a significant risk of introducing MinGW-only build failures due to library search order, which wasn't a risk in the previous library-free build organisation.) In the longer term I hope to be able to reduce the risk of that, via gradual reorganisation (in particular, breaking up too-monolithic modules, to reduce the risk of knock-on references when you included a module for function A and it also contains function B with an unsatisfied dependency you didn't really need). Ideally I want to reach a state in which the libraries all have sensibly described purposes, a clearly documented (partial) order in which they're permitted to depend on each other, and a specification of what stubs you have to put where if you're leaving one of them out (e.g. nocrypto) and what callbacks you have to define in your non-library objects to satisfy dependencies from things low in the stack (e.g. out_of_memory()). One thing that's gone completely missing in this migration, unfortunately, is the unfinished MacOS port linked against Quartz GTK. That's because it turned out that I can't currently build it myself, on my own Mac: my previous installation of GTK had bit-rotted as a side effect of an Xcode upgrade, and I haven't yet been able to persuade jhbuild to make me a new one. So I can't even build the MacOS port with the _old_ makefiles, and hence, I have no way of checking that the new ones also work. I hope to bring that port back to life at some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
add_library(logging OBJECT
logging.c utils/logeventf.c)
Replace mkfiles.pl with a CMake build system. This brings various concrete advantages over the previous system: - consistent support for out-of-tree builds on all platforms - more thorough support for Visual Studio IDE project files - support for Ninja-based builds, which is particularly useful on Windows where the alternative nmake has no parallel option - a really simple set of build instructions that work the same way on all the major platforms (look how much shorter README is!) - better decoupling of the project configuration from the toolchain configuration, so that my Windows cross-building doesn't need (much) special treatment in CMakeLists.txt - configure-time tests on Windows as well as Linux, so that a lot of ad-hoc #ifdefs second-guessing a particular feature's presence from the compiler version can now be replaced by tests of the feature itself Also some longer-term software-engineering advantages: - other people have actually heard of CMake, so they'll be able to produce patches to the new build setup more easily - unlike the old mkfiles.pl, CMake is not my personal problem to maintain - most importantly, mkfiles.pl was just a horrible pile of unmaintainable cruft, which even I found it painful to make changes to or to use, and desperately needed throwing in the bin. I've already thrown away all the variants of it I had in other projects of mine, and was only delaying this one so we could make the 0.75 release branch first. This change comes with a noticeable build-level restructuring. The previous Recipe worked by compiling every object file exactly once, and then making each executable by linking a precisely specified subset of the same object files. But in CMake, that's not the natural way to work - if you write the obvious command that puts the same source file into two executable targets, CMake generates a makefile that compiles it once per target. That can be an advantage, because it gives you the freedom to compile it differently in each case (e.g. with a #define telling it which program it's part of). But in a project that has many executable targets and had carefully contrived to _never_ need to build any module more than once, all it does is bloat the build time pointlessly! To avoid slowing down the build by a large factor, I've put most of the modules of the code base into a collection of static libraries organised vaguely thematically (SSH, other backends, crypto, network, ...). That means all those modules can still be compiled just once each, because once each library is built it's reused unchanged for all the executable targets. One upside of this library-based structure is that now I don't have to manually specify exactly which objects go into which programs any more - it's enough to specify which libraries are needed, and the linker will figure out the fine detail automatically. So there's less maintenance to do in CMakeLists.txt when the source code changes. But that reorganisation also adds fragility, because of the trad Unix linker semantics of walking along the library list once each, so that cyclic references between your libraries will provoke link errors. The current setup builds successfully, but I suspect it only just manages it. (In particular, I've found that MinGW is the most finicky on this score of the Windows compilers I've tried building with. So I've included a MinGW test build in the new-look Buildscr, because otherwise I think there'd be a significant risk of introducing MinGW-only build failures due to library search order, which wasn't a risk in the previous library-free build organisation.) In the longer term I hope to be able to reduce the risk of that, via gradual reorganisation (in particular, breaking up too-monolithic modules, to reduce the risk of knock-on references when you included a module for function A and it also contains function B with an unsatisfied dependency you didn't really need). Ideally I want to reach a state in which the libraries all have sensibly described purposes, a clearly documented (partial) order in which they're permitted to depend on each other, and a specification of what stubs you have to put where if you're leaving one of them out (e.g. nocrypto) and what callbacks you have to define in your non-library objects to satisfy dependencies from things low in the stack (e.g. out_of_memory()). One thing that's gone completely missing in this migration, unfortunately, is the unfinished MacOS port linked against Quartz GTK. That's because it turned out that I can't currently build it myself, on my own Mac: my previous installation of GTK had bit-rotted as a side effect of an Xcode upgrade, and I haven't yet been able to persuade jhbuild to make me a new one. So I can't even build the MacOS port with the _old_ makefiles, and hence, I have no way of checking that the new ones also work. I hope to bring that port back to life at some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
add_library(eventloop STATIC
callback.c timing.c)
add_library(console STATIC
clicons.c console.c)
add_library(settings STATIC
cmdline.c settings.c)
add_library(crypto STATIC
proxy/cproxy.c proxy/sshproxy.c)
add_subdirectory(crypto)
Replace mkfiles.pl with a CMake build system. This brings various concrete advantages over the previous system: - consistent support for out-of-tree builds on all platforms - more thorough support for Visual Studio IDE project files - support for Ninja-based builds, which is particularly useful on Windows where the alternative nmake has no parallel option - a really simple set of build instructions that work the same way on all the major platforms (look how much shorter README is!) - better decoupling of the project configuration from the toolchain configuration, so that my Windows cross-building doesn't need (much) special treatment in CMakeLists.txt - configure-time tests on Windows as well as Linux, so that a lot of ad-hoc #ifdefs second-guessing a particular feature's presence from the compiler version can now be replaced by tests of the feature itself Also some longer-term software-engineering advantages: - other people have actually heard of CMake, so they'll be able to produce patches to the new build setup more easily - unlike the old mkfiles.pl, CMake is not my personal problem to maintain - most importantly, mkfiles.pl was just a horrible pile of unmaintainable cruft, which even I found it painful to make changes to or to use, and desperately needed throwing in the bin. I've already thrown away all the variants of it I had in other projects of mine, and was only delaying this one so we could make the 0.75 release branch first. This change comes with a noticeable build-level restructuring. The previous Recipe worked by compiling every object file exactly once, and then making each executable by linking a precisely specified subset of the same object files. But in CMake, that's not the natural way to work - if you write the obvious command that puts the same source file into two executable targets, CMake generates a makefile that compiles it once per target. That can be an advantage, because it gives you the freedom to compile it differently in each case (e.g. with a #define telling it which program it's part of). But in a project that has many executable targets and had carefully contrived to _never_ need to build any module more than once, all it does is bloat the build time pointlessly! To avoid slowing down the build by a large factor, I've put most of the modules of the code base into a collection of static libraries organised vaguely thematically (SSH, other backends, crypto, network, ...). That means all those modules can still be compiled just once each, because once each library is built it's reused unchanged for all the executable targets. One upside of this library-based structure is that now I don't have to manually specify exactly which objects go into which programs any more - it's enough to specify which libraries are needed, and the linker will figure out the fine detail automatically. So there's less maintenance to do in CMakeLists.txt when the source code changes. But that reorganisation also adds fragility, because of the trad Unix linker semantics of walking along the library list once each, so that cyclic references between your libraries will provoke link errors. The current setup builds successfully, but I suspect it only just manages it. (In particular, I've found that MinGW is the most finicky on this score of the Windows compilers I've tried building with. So I've included a MinGW test build in the new-look Buildscr, because otherwise I think there'd be a significant risk of introducing MinGW-only build failures due to library search order, which wasn't a risk in the previous library-free build organisation.) In the longer term I hope to be able to reduce the risk of that, via gradual reorganisation (in particular, breaking up too-monolithic modules, to reduce the risk of knock-on references when you included a module for function A and it also contains function B with an unsatisfied dependency you didn't really need). Ideally I want to reach a state in which the libraries all have sensibly described purposes, a clearly documented (partial) order in which they're permitted to depend on each other, and a specification of what stubs you have to put where if you're leaving one of them out (e.g. nocrypto) and what callbacks you have to define in your non-library objects to satisfy dependencies from things low in the stack (e.g. out_of_memory()). One thing that's gone completely missing in this migration, unfortunately, is the unfinished MacOS port linked against Quartz GTK. That's because it turned out that I can't currently build it myself, on my own Mac: my previous installation of GTK had bit-rotted as a side effect of an Xcode upgrade, and I haven't yet been able to persuade jhbuild to make me a new one. So I can't even build the MacOS port with the _old_ makefiles, and hence, I have no way of checking that the new ones also work. I hope to bring that port back to life at some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
add_library(network STATIC
errsock.c x11disp.c
$<TARGET_OBJECTS:logging>
Reorganise proxy system into coroutines. Previously, the proxy negotiation functions were written as explicit state machines, with ps->state being manually set to a sequence of positive integer values which would be tested by if statements in the next call to the same negotiation function. That's not how this code base likes to do things! We have a coroutine system to allow those state machines to be implicit rather than explicit, so that we can use ordinary control flow statements like while loops. Reorganised each proxy negotiation function into a coroutine-based system like that. While I'm at it, I've also moved each proxy negotiator out into its own source file, to make proxy.c less overcrowded and monolithic. And _that_ gave me the opportunity to define each negotiator as an implementation of a trait rather than as a single function - which means now each one can define its own local variables and have its own cleanup function, instead of all of them having to share the variables inside the main ProxySocket struct. In the new coroutine system, negotiators don't have to worry about the mechanics of actually sending data down the underlying Socket any more. The negotiator coroutine just appends to a bufchain (via a provided bufchain_sink), and after every call to the coroutine, central code in proxy.c transfers the data to the Socket itself. This avoids a lot of intermediate allocations within the negotiators, which previously kept having to make temporary strbufs or arrays in order to have something to point an sk_write() at; now they can just put formatted data directly into the output bufchain via the marshal.h interface. In this version of the code, I've also moved most of the SOCKS5 CHAP implementation from cproxy.c into socks5.c, so that it can sit in the same coroutine as the rest of the proxy negotiation control flow. That's because calling a sub-coroutine (co-subroutine?) is awkward to set up (though it is _possible_ - we do SSH-2 kex that way), and there's no real need to bother in this case, since the only thing that really needs to go in cproxy.c is the actual cryptography plus a flag to tell socks5.c whether to offer CHAP authentication in the first place.
2021-11-19 10:26:41 +00:00
proxy/proxy.c
proxy/http.c
proxy/socks4.c
proxy/socks5.c
proxy/telnet.c
Rewrite local-proxy system to allow interactive prompts. This fills in the remaining gap in the interactive prompt rework of the proxy system in general. If you used the Telnet proxy with a command containing %user or %pass, and hadn't filled in those variables in the PuTTY config, then proxy/telnet.c would prompt you at run time to enter the proxy auth details. But the local proxy command, which uses the same format_telnet_command function, would not do that. Now it does! I've implemented this by moving the formatting of the proxy command into a new module proxy/local.c, shared between both the Unix and Windows local-proxy implementations. That module implements a DeferredSocketOpener, which constructs the proxy command (prompting first if necessary), and once it's constructed, hands it to a per-platform function platform_setup_local_proxy(). So each platform-specific proxy function, instead of starting a subprocess there and then and passing its details to make_fd_socket or make_handle_socket, now returns a _deferred_ version of one of those sockets, with the DeferredSocketOpener being the thing in proxy/local.c. When that calls back to platform_setup_local_proxy(), we actually start the subprocess and pass the resulting fds/handles to the deferred socket to un-defer it. A side effect of the rewrite is that when proxy commands are logged in the Event Log, they now get the same amenities as in the Telnet proxy type: the proxy password is sanitised out, and any difficult characters are escaped.
2021-12-22 12:03:28 +00:00
proxy/local.c
Reorganise proxy system into coroutines. Previously, the proxy negotiation functions were written as explicit state machines, with ps->state being manually set to a sequence of positive integer values which would be tested by if statements in the next call to the same negotiation function. That's not how this code base likes to do things! We have a coroutine system to allow those state machines to be implicit rather than explicit, so that we can use ordinary control flow statements like while loops. Reorganised each proxy negotiation function into a coroutine-based system like that. While I'm at it, I've also moved each proxy negotiator out into its own source file, to make proxy.c less overcrowded and monolithic. And _that_ gave me the opportunity to define each negotiator as an implementation of a trait rather than as a single function - which means now each one can define its own local variables and have its own cleanup function, instead of all of them having to share the variables inside the main ProxySocket struct. In the new coroutine system, negotiators don't have to worry about the mechanics of actually sending data down the underlying Socket any more. The negotiator coroutine just appends to a bufchain (via a provided bufchain_sink), and after every call to the coroutine, central code in proxy.c transfers the data to the Socket itself. This avoids a lot of intermediate allocations within the negotiators, which previously kept having to make temporary strbufs or arrays in order to have something to point an sk_write() at; now they can just put formatted data directly into the output bufchain via the marshal.h interface. In this version of the code, I've also moved most of the SOCKS5 CHAP implementation from cproxy.c into socks5.c, so that it can sit in the same coroutine as the rest of the proxy negotiation control flow. That's because calling a sub-coroutine (co-subroutine?) is awkward to set up (though it is _possible_ - we do SSH-2 kex that way), and there's no real need to bother in this case, since the only thing that really needs to go in cproxy.c is the actual cryptography plus a flag to tell socks5.c whether to offer CHAP authentication in the first place.
2021-11-19 10:26:41 +00:00
proxy/interactor.c)
Replace mkfiles.pl with a CMake build system. This brings various concrete advantages over the previous system: - consistent support for out-of-tree builds on all platforms - more thorough support for Visual Studio IDE project files - support for Ninja-based builds, which is particularly useful on Windows where the alternative nmake has no parallel option - a really simple set of build instructions that work the same way on all the major platforms (look how much shorter README is!) - better decoupling of the project configuration from the toolchain configuration, so that my Windows cross-building doesn't need (much) special treatment in CMakeLists.txt - configure-time tests on Windows as well as Linux, so that a lot of ad-hoc #ifdefs second-guessing a particular feature's presence from the compiler version can now be replaced by tests of the feature itself Also some longer-term software-engineering advantages: - other people have actually heard of CMake, so they'll be able to produce patches to the new build setup more easily - unlike the old mkfiles.pl, CMake is not my personal problem to maintain - most importantly, mkfiles.pl was just a horrible pile of unmaintainable cruft, which even I found it painful to make changes to or to use, and desperately needed throwing in the bin. I've already thrown away all the variants of it I had in other projects of mine, and was only delaying this one so we could make the 0.75 release branch first. This change comes with a noticeable build-level restructuring. The previous Recipe worked by compiling every object file exactly once, and then making each executable by linking a precisely specified subset of the same object files. But in CMake, that's not the natural way to work - if you write the obvious command that puts the same source file into two executable targets, CMake generates a makefile that compiles it once per target. That can be an advantage, because it gives you the freedom to compile it differently in each case (e.g. with a #define telling it which program it's part of). But in a project that has many executable targets and had carefully contrived to _never_ need to build any module more than once, all it does is bloat the build time pointlessly! To avoid slowing down the build by a large factor, I've put most of the modules of the code base into a collection of static libraries organised vaguely thematically (SSH, other backends, crypto, network, ...). That means all those modules can still be compiled just once each, because once each library is built it's reused unchanged for all the executable targets. One upside of this library-based structure is that now I don't have to manually specify exactly which objects go into which programs any more - it's enough to specify which libraries are needed, and the linker will figure out the fine detail automatically. So there's less maintenance to do in CMakeLists.txt when the source code changes. But that reorganisation also adds fragility, because of the trad Unix linker semantics of walking along the library list once each, so that cyclic references between your libraries will provoke link errors. The current setup builds successfully, but I suspect it only just manages it. (In particular, I've found that MinGW is the most finicky on this score of the Windows compilers I've tried building with. So I've included a MinGW test build in the new-look Buildscr, because otherwise I think there'd be a significant risk of introducing MinGW-only build failures due to library search order, which wasn't a risk in the previous library-free build organisation.) In the longer term I hope to be able to reduce the risk of that, via gradual reorganisation (in particular, breaking up too-monolithic modules, to reduce the risk of knock-on references when you included a module for function A and it also contains function B with an unsatisfied dependency you didn't really need). Ideally I want to reach a state in which the libraries all have sensibly described purposes, a clearly documented (partial) order in which they're permitted to depend on each other, and a specification of what stubs you have to put where if you're leaving one of them out (e.g. nocrypto) and what callbacks you have to define in your non-library objects to satisfy dependencies from things low in the stack (e.g. out_of_memory()). One thing that's gone completely missing in this migration, unfortunately, is the unfinished MacOS port linked against Quartz GTK. That's because it turned out that I can't currently build it myself, on my own Mac: my previous installation of GTK had bit-rotted as a side effect of an Xcode upgrade, and I haven't yet been able to persuade jhbuild to make me a new one. So I can't even build the MacOS port with the _old_ makefiles, and hence, I have no way of checking that the new ones also work. I hope to bring that port back to life at some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
add_library(keygen STATIC
import.c)
add_subdirectory(keygen)
Replace mkfiles.pl with a CMake build system. This brings various concrete advantages over the previous system: - consistent support for out-of-tree builds on all platforms - more thorough support for Visual Studio IDE project files - support for Ninja-based builds, which is particularly useful on Windows where the alternative nmake has no parallel option - a really simple set of build instructions that work the same way on all the major platforms (look how much shorter README is!) - better decoupling of the project configuration from the toolchain configuration, so that my Windows cross-building doesn't need (much) special treatment in CMakeLists.txt - configure-time tests on Windows as well as Linux, so that a lot of ad-hoc #ifdefs second-guessing a particular feature's presence from the compiler version can now be replaced by tests of the feature itself Also some longer-term software-engineering advantages: - other people have actually heard of CMake, so they'll be able to produce patches to the new build setup more easily - unlike the old mkfiles.pl, CMake is not my personal problem to maintain - most importantly, mkfiles.pl was just a horrible pile of unmaintainable cruft, which even I found it painful to make changes to or to use, and desperately needed throwing in the bin. I've already thrown away all the variants of it I had in other projects of mine, and was only delaying this one so we could make the 0.75 release branch first. This change comes with a noticeable build-level restructuring. The previous Recipe worked by compiling every object file exactly once, and then making each executable by linking a precisely specified subset of the same object files. But in CMake, that's not the natural way to work - if you write the obvious command that puts the same source file into two executable targets, CMake generates a makefile that compiles it once per target. That can be an advantage, because it gives you the freedom to compile it differently in each case (e.g. with a #define telling it which program it's part of). But in a project that has many executable targets and had carefully contrived to _never_ need to build any module more than once, all it does is bloat the build time pointlessly! To avoid slowing down the build by a large factor, I've put most of the modules of the code base into a collection of static libraries organised vaguely thematically (SSH, other backends, crypto, network, ...). That means all those modules can still be compiled just once each, because once each library is built it's reused unchanged for all the executable targets. One upside of this library-based structure is that now I don't have to manually specify exactly which objects go into which programs any more - it's enough to specify which libraries are needed, and the linker will figure out the fine detail automatically. So there's less maintenance to do in CMakeLists.txt when the source code changes. But that reorganisation also adds fragility, because of the trad Unix linker semantics of walking along the library list once each, so that cyclic references between your libraries will provoke link errors. The current setup builds successfully, but I suspect it only just manages it. (In particular, I've found that MinGW is the most finicky on this score of the Windows compilers I've tried building with. So I've included a MinGW test build in the new-look Buildscr, because otherwise I think there'd be a significant risk of introducing MinGW-only build failures due to library search order, which wasn't a risk in the previous library-free build organisation.) In the longer term I hope to be able to reduce the risk of that, via gradual reorganisation (in particular, breaking up too-monolithic modules, to reduce the risk of knock-on references when you included a module for function A and it also contains function B with an unsatisfied dependency you didn't really need). Ideally I want to reach a state in which the libraries all have sensibly described purposes, a clearly documented (partial) order in which they're permitted to depend on each other, and a specification of what stubs you have to put where if you're leaving one of them out (e.g. nocrypto) and what callbacks you have to define in your non-library objects to satisfy dependencies from things low in the stack (e.g. out_of_memory()). One thing that's gone completely missing in this migration, unfortunately, is the unfinished MacOS port linked against Quartz GTK. That's because it turned out that I can't currently build it myself, on my own Mac: my previous installation of GTK had bit-rotted as a side effect of an Xcode upgrade, and I haven't yet been able to persuade jhbuild to make me a new one. So I can't even build the MacOS port with the _old_ makefiles, and hence, I have no way of checking that the new ones also work. I hope to bring that port back to life at some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
add_library(agent STATIC
sshpubk.c pageant.c aqsync.c)
add_library(guiterminal STATIC
terminal/terminal.c terminal/bidi.c
New centralised version of local line editing. This takes over from both the implementation in ldisc.c and the one in term_get_userpass_input, which were imperfectly duplicating each other's functionality. The new version should be more consistent between the two already, and also, it means further improvements can now be made in just one place. In the course of this, I've restructured the inside of ldisc.c by moving the input_queue bufchain to the other side of the translation code in ldisc_send. Previously, ldisc_send received a string, an optional 'dedicated key' indication (bodgily signalled by a negative length) and an 'interactive' flag, translated that somehow into a combination of raw backend output and specials, and saved the latter in input_queue. Now it saves the original (string, dedicated flag, interactive flag) data in input_queue, and doesn't do the translation until the data is pulled back _out_ of the queue. That's because the new line editing system expects to receive something much closer to the original data format. The term_get_userpass_input system is also substantially restructured. Instead of ldisc.c handing each individual keystroke to terminal.c so that it can do line editing on it, terminal.c now just gives the Ldisc a pointer to its instance of the new TermLineEditor object - and then ldisc.c can put keystrokes straight into that, in the same way it would put them into its own TermLineEditor, without having to go via terminal.c at all. So the term_get_userpass_input edifice is only called back when the line editor actually delivers the answer to a username or password prompt. (I considered not _even_ having a separate TermLineEditor for password prompts, and just letting ldisc.c use its own. But the problem is that some of the behaviour differences between the two line editors are deliberate, for example the use of ^D to signal 'abort this prompt', and the use of Escape as an alternative line-clearing command. So TermLineEditor has a flags word that allows ldisc and terminal to set it up differently. Also this lets me give the two TermLineEditors a different vtable of callback functions, which is a convenient way for terminal.c to get notified when a prompt has been answered.) The new line editor still passes all the tests I wrote for the old one. But it already has a couple of important improvements, both in the area of UTF-8 handling: Firstly, when we display a UTF-8 character on the terminal, we check with the terminal how many character cells it occupied, and then if the user deletes it again from the editing buffer, we can emit the right number of backspace-space-backspace sequences. (The old ldisc line editor incorrectly assumed all Unicode characters had terminal with 1, partly because its buffer was byte- rather than character- oriented and so it was more than enough work just finding where the character _start_ was.) Secondly, terminal.c's userpass line editor would never emit a byte in the 80-BF range to the terminal at all, which meant that nontrivial UTF-8 characters always came out as U+FFFD blobs!
2023-03-04 12:56:01 +00:00
ldisc.c terminal/lineedit.c config.c dialog.c
Replace mkfiles.pl with a CMake build system. This brings various concrete advantages over the previous system: - consistent support for out-of-tree builds on all platforms - more thorough support for Visual Studio IDE project files - support for Ninja-based builds, which is particularly useful on Windows where the alternative nmake has no parallel option - a really simple set of build instructions that work the same way on all the major platforms (look how much shorter README is!) - better decoupling of the project configuration from the toolchain configuration, so that my Windows cross-building doesn't need (much) special treatment in CMakeLists.txt - configure-time tests on Windows as well as Linux, so that a lot of ad-hoc #ifdefs second-guessing a particular feature's presence from the compiler version can now be replaced by tests of the feature itself Also some longer-term software-engineering advantages: - other people have actually heard of CMake, so they'll be able to produce patches to the new build setup more easily - unlike the old mkfiles.pl, CMake is not my personal problem to maintain - most importantly, mkfiles.pl was just a horrible pile of unmaintainable cruft, which even I found it painful to make changes to or to use, and desperately needed throwing in the bin. I've already thrown away all the variants of it I had in other projects of mine, and was only delaying this one so we could make the 0.75 release branch first. This change comes with a noticeable build-level restructuring. The previous Recipe worked by compiling every object file exactly once, and then making each executable by linking a precisely specified subset of the same object files. But in CMake, that's not the natural way to work - if you write the obvious command that puts the same source file into two executable targets, CMake generates a makefile that compiles it once per target. That can be an advantage, because it gives you the freedom to compile it differently in each case (e.g. with a #define telling it which program it's part of). But in a project that has many executable targets and had carefully contrived to _never_ need to build any module more than once, all it does is bloat the build time pointlessly! To avoid slowing down the build by a large factor, I've put most of the modules of the code base into a collection of static libraries organised vaguely thematically (SSH, other backends, crypto, network, ...). That means all those modules can still be compiled just once each, because once each library is built it's reused unchanged for all the executable targets. One upside of this library-based structure is that now I don't have to manually specify exactly which objects go into which programs any more - it's enough to specify which libraries are needed, and the linker will figure out the fine detail automatically. So there's less maintenance to do in CMakeLists.txt when the source code changes. But that reorganisation also adds fragility, because of the trad Unix linker semantics of walking along the library list once each, so that cyclic references between your libraries will provoke link errors. The current setup builds successfully, but I suspect it only just manages it. (In particular, I've found that MinGW is the most finicky on this score of the Windows compilers I've tried building with. So I've included a MinGW test build in the new-look Buildscr, because otherwise I think there'd be a significant risk of introducing MinGW-only build failures due to library search order, which wasn't a risk in the previous library-free build organisation.) In the longer term I hope to be able to reduce the risk of that, via gradual reorganisation (in particular, breaking up too-monolithic modules, to reduce the risk of knock-on references when you included a module for function A and it also contains function B with an unsatisfied dependency you didn't really need). Ideally I want to reach a state in which the libraries all have sensibly described purposes, a clearly documented (partial) order in which they're permitted to depend on each other, and a specification of what stubs you have to put where if you're leaving one of them out (e.g. nocrypto) and what callbacks you have to define in your non-library objects to satisfy dependencies from things low in the stack (e.g. out_of_memory()). One thing that's gone completely missing in this migration, unfortunately, is the unfinished MacOS port linked against Quartz GTK. That's because it turned out that I can't currently build it myself, on my own Mac: my previous installation of GTK had bit-rotted as a side effect of an Xcode upgrade, and I haven't yet been able to persuade jhbuild to make me a new one. So I can't even build the MacOS port with the _old_ makefiles, and hence, I have no way of checking that the new ones also work. I hope to bring that port back to life at some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
$<TARGET_OBJECTS:logging>)
add_library(noterminal STATIC
stubs/no-term.c ldisc.c)
Replace mkfiles.pl with a CMake build system. This brings various concrete advantages over the previous system: - consistent support for out-of-tree builds on all platforms - more thorough support for Visual Studio IDE project files - support for Ninja-based builds, which is particularly useful on Windows where the alternative nmake has no parallel option - a really simple set of build instructions that work the same way on all the major platforms (look how much shorter README is!) - better decoupling of the project configuration from the toolchain configuration, so that my Windows cross-building doesn't need (much) special treatment in CMakeLists.txt - configure-time tests on Windows as well as Linux, so that a lot of ad-hoc #ifdefs second-guessing a particular feature's presence from the compiler version can now be replaced by tests of the feature itself Also some longer-term software-engineering advantages: - other people have actually heard of CMake, so they'll be able to produce patches to the new build setup more easily - unlike the old mkfiles.pl, CMake is not my personal problem to maintain - most importantly, mkfiles.pl was just a horrible pile of unmaintainable cruft, which even I found it painful to make changes to or to use, and desperately needed throwing in the bin. I've already thrown away all the variants of it I had in other projects of mine, and was only delaying this one so we could make the 0.75 release branch first. This change comes with a noticeable build-level restructuring. The previous Recipe worked by compiling every object file exactly once, and then making each executable by linking a precisely specified subset of the same object files. But in CMake, that's not the natural way to work - if you write the obvious command that puts the same source file into two executable targets, CMake generates a makefile that compiles it once per target. That can be an advantage, because it gives you the freedom to compile it differently in each case (e.g. with a #define telling it which program it's part of). But in a project that has many executable targets and had carefully contrived to _never_ need to build any module more than once, all it does is bloat the build time pointlessly! To avoid slowing down the build by a large factor, I've put most of the modules of the code base into a collection of static libraries organised vaguely thematically (SSH, other backends, crypto, network, ...). That means all those modules can still be compiled just once each, because once each library is built it's reused unchanged for all the executable targets. One upside of this library-based structure is that now I don't have to manually specify exactly which objects go into which programs any more - it's enough to specify which libraries are needed, and the linker will figure out the fine detail automatically. So there's less maintenance to do in CMakeLists.txt when the source code changes. But that reorganisation also adds fragility, because of the trad Unix linker semantics of walking along the library list once each, so that cyclic references between your libraries will provoke link errors. The current setup builds successfully, but I suspect it only just manages it. (In particular, I've found that MinGW is the most finicky on this score of the Windows compilers I've tried building with. So I've included a MinGW test build in the new-look Buildscr, because otherwise I think there'd be a significant risk of introducing MinGW-only build failures due to library search order, which wasn't a risk in the previous library-free build organisation.) In the longer term I hope to be able to reduce the risk of that, via gradual reorganisation (in particular, breaking up too-monolithic modules, to reduce the risk of knock-on references when you included a module for function A and it also contains function B with an unsatisfied dependency you didn't really need). Ideally I want to reach a state in which the libraries all have sensibly described purposes, a clearly documented (partial) order in which they're permitted to depend on each other, and a specification of what stubs you have to put where if you're leaving one of them out (e.g. nocrypto) and what callbacks you have to define in your non-library objects to satisfy dependencies from things low in the stack (e.g. out_of_memory()). One thing that's gone completely missing in this migration, unfortunately, is the unfinished MacOS port linked against Quartz GTK. That's because it turned out that I can't currently build it myself, on my own Mac: my previous installation of GTK had bit-rotted as a side effect of an Xcode upgrade, and I haven't yet been able to persuade jhbuild to make me a new one. So I can't even build the MacOS port with the _old_ makefiles, and hence, I have no way of checking that the new ones also work. I hope to bring that port back to life at some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
add_library(all-backends OBJECT
pinger.c)
add_library(sftpclient STATIC
psftpcommon.c)
add_subdirectory(ssh)
Replace mkfiles.pl with a CMake build system. This brings various concrete advantages over the previous system: - consistent support for out-of-tree builds on all platforms - more thorough support for Visual Studio IDE project files - support for Ninja-based builds, which is particularly useful on Windows where the alternative nmake has no parallel option - a really simple set of build instructions that work the same way on all the major platforms (look how much shorter README is!) - better decoupling of the project configuration from the toolchain configuration, so that my Windows cross-building doesn't need (much) special treatment in CMakeLists.txt - configure-time tests on Windows as well as Linux, so that a lot of ad-hoc #ifdefs second-guessing a particular feature's presence from the compiler version can now be replaced by tests of the feature itself Also some longer-term software-engineering advantages: - other people have actually heard of CMake, so they'll be able to produce patches to the new build setup more easily - unlike the old mkfiles.pl, CMake is not my personal problem to maintain - most importantly, mkfiles.pl was just a horrible pile of unmaintainable cruft, which even I found it painful to make changes to or to use, and desperately needed throwing in the bin. I've already thrown away all the variants of it I had in other projects of mine, and was only delaying this one so we could make the 0.75 release branch first. This change comes with a noticeable build-level restructuring. The previous Recipe worked by compiling every object file exactly once, and then making each executable by linking a precisely specified subset of the same object files. But in CMake, that's not the natural way to work - if you write the obvious command that puts the same source file into two executable targets, CMake generates a makefile that compiles it once per target. That can be an advantage, because it gives you the freedom to compile it differently in each case (e.g. with a #define telling it which program it's part of). But in a project that has many executable targets and had carefully contrived to _never_ need to build any module more than once, all it does is bloat the build time pointlessly! To avoid slowing down the build by a large factor, I've put most of the modules of the code base into a collection of static libraries organised vaguely thematically (SSH, other backends, crypto, network, ...). That means all those modules can still be compiled just once each, because once each library is built it's reused unchanged for all the executable targets. One upside of this library-based structure is that now I don't have to manually specify exactly which objects go into which programs any more - it's enough to specify which libraries are needed, and the linker will figure out the fine detail automatically. So there's less maintenance to do in CMakeLists.txt when the source code changes. But that reorganisation also adds fragility, because of the trad Unix linker semantics of walking along the library list once each, so that cyclic references between your libraries will provoke link errors. The current setup builds successfully, but I suspect it only just manages it. (In particular, I've found that MinGW is the most finicky on this score of the Windows compilers I've tried building with. So I've included a MinGW test build in the new-look Buildscr, because otherwise I think there'd be a significant risk of introducing MinGW-only build failures due to library search order, which wasn't a risk in the previous library-free build organisation.) In the longer term I hope to be able to reduce the risk of that, via gradual reorganisation (in particular, breaking up too-monolithic modules, to reduce the risk of knock-on references when you included a module for function A and it also contains function B with an unsatisfied dependency you didn't really need). Ideally I want to reach a state in which the libraries all have sensibly described purposes, a clearly documented (partial) order in which they're permitted to depend on each other, and a specification of what stubs you have to put where if you're leaving one of them out (e.g. nocrypto) and what callbacks you have to define in your non-library objects to satisfy dependencies from things low in the stack (e.g. out_of_memory()). One thing that's gone completely missing in this migration, unfortunately, is the unfinished MacOS port linked against Quartz GTK. That's because it turned out that I can't currently build it myself, on my own Mac: my previous installation of GTK had bit-rotted as a side effect of an Xcode upgrade, and I haven't yet been able to persuade jhbuild to make me a new one. So I can't even build the MacOS port with the _old_ makefiles, and hence, I have no way of checking that the new ones also work. I hope to bring that port back to life at some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
add_library(otherbackends STATIC
$<TARGET_OBJECTS:all-backends>
$<TARGET_OBJECTS:logging>)
add_subdirectory(otherbackends)
Replace mkfiles.pl with a CMake build system. This brings various concrete advantages over the previous system: - consistent support for out-of-tree builds on all platforms - more thorough support for Visual Studio IDE project files - support for Ninja-based builds, which is particularly useful on Windows where the alternative nmake has no parallel option - a really simple set of build instructions that work the same way on all the major platforms (look how much shorter README is!) - better decoupling of the project configuration from the toolchain configuration, so that my Windows cross-building doesn't need (much) special treatment in CMakeLists.txt - configure-time tests on Windows as well as Linux, so that a lot of ad-hoc #ifdefs second-guessing a particular feature's presence from the compiler version can now be replaced by tests of the feature itself Also some longer-term software-engineering advantages: - other people have actually heard of CMake, so they'll be able to produce patches to the new build setup more easily - unlike the old mkfiles.pl, CMake is not my personal problem to maintain - most importantly, mkfiles.pl was just a horrible pile of unmaintainable cruft, which even I found it painful to make changes to or to use, and desperately needed throwing in the bin. I've already thrown away all the variants of it I had in other projects of mine, and was only delaying this one so we could make the 0.75 release branch first. This change comes with a noticeable build-level restructuring. The previous Recipe worked by compiling every object file exactly once, and then making each executable by linking a precisely specified subset of the same object files. But in CMake, that's not the natural way to work - if you write the obvious command that puts the same source file into two executable targets, CMake generates a makefile that compiles it once per target. That can be an advantage, because it gives you the freedom to compile it differently in each case (e.g. with a #define telling it which program it's part of). But in a project that has many executable targets and had carefully contrived to _never_ need to build any module more than once, all it does is bloat the build time pointlessly! To avoid slowing down the build by a large factor, I've put most of the modules of the code base into a collection of static libraries organised vaguely thematically (SSH, other backends, crypto, network, ...). That means all those modules can still be compiled just once each, because once each library is built it's reused unchanged for all the executable targets. One upside of this library-based structure is that now I don't have to manually specify exactly which objects go into which programs any more - it's enough to specify which libraries are needed, and the linker will figure out the fine detail automatically. So there's less maintenance to do in CMakeLists.txt when the source code changes. But that reorganisation also adds fragility, because of the trad Unix linker semantics of walking along the library list once each, so that cyclic references between your libraries will provoke link errors. The current setup builds successfully, but I suspect it only just manages it. (In particular, I've found that MinGW is the most finicky on this score of the Windows compilers I've tried building with. So I've included a MinGW test build in the new-look Buildscr, because otherwise I think there'd be a significant risk of introducing MinGW-only build failures due to library search order, which wasn't a risk in the previous library-free build organisation.) In the longer term I hope to be able to reduce the risk of that, via gradual reorganisation (in particular, breaking up too-monolithic modules, to reduce the risk of knock-on references when you included a module for function A and it also contains function B with an unsatisfied dependency you didn't really need). Ideally I want to reach a state in which the libraries all have sensibly described purposes, a clearly documented (partial) order in which they're permitted to depend on each other, and a specification of what stubs you have to put where if you're leaving one of them out (e.g. nocrypto) and what callbacks you have to define in your non-library objects to satisfy dependencies from things low in the stack (e.g. out_of_memory()). One thing that's gone completely missing in this migration, unfortunately, is the unfinished MacOS port linked against Quartz GTK. That's because it turned out that I can't currently build it myself, on my own Mac: my previous installation of GTK had bit-rotted as a side effect of an Xcode upgrade, and I haven't yet been able to persuade jhbuild to make me a new one. So I can't even build the MacOS port with the _old_ makefiles, and hence, I have no way of checking that the new ones also work. I hope to bring that port back to life at some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
add_executable(testcrypt
test/testcrypt.c sshpubk.c ssh/crc-attack-detector.c)
Replace mkfiles.pl with a CMake build system. This brings various concrete advantages over the previous system: - consistent support for out-of-tree builds on all platforms - more thorough support for Visual Studio IDE project files - support for Ninja-based builds, which is particularly useful on Windows where the alternative nmake has no parallel option - a really simple set of build instructions that work the same way on all the major platforms (look how much shorter README is!) - better decoupling of the project configuration from the toolchain configuration, so that my Windows cross-building doesn't need (much) special treatment in CMakeLists.txt - configure-time tests on Windows as well as Linux, so that a lot of ad-hoc #ifdefs second-guessing a particular feature's presence from the compiler version can now be replaced by tests of the feature itself Also some longer-term software-engineering advantages: - other people have actually heard of CMake, so they'll be able to produce patches to the new build setup more easily - unlike the old mkfiles.pl, CMake is not my personal problem to maintain - most importantly, mkfiles.pl was just a horrible pile of unmaintainable cruft, which even I found it painful to make changes to or to use, and desperately needed throwing in the bin. I've already thrown away all the variants of it I had in other projects of mine, and was only delaying this one so we could make the 0.75 release branch first. This change comes with a noticeable build-level restructuring. The previous Recipe worked by compiling every object file exactly once, and then making each executable by linking a precisely specified subset of the same object files. But in CMake, that's not the natural way to work - if you write the obvious command that puts the same source file into two executable targets, CMake generates a makefile that compiles it once per target. That can be an advantage, because it gives you the freedom to compile it differently in each case (e.g. with a #define telling it which program it's part of). But in a project that has many executable targets and had carefully contrived to _never_ need to build any module more than once, all it does is bloat the build time pointlessly! To avoid slowing down the build by a large factor, I've put most of the modules of the code base into a collection of static libraries organised vaguely thematically (SSH, other backends, crypto, network, ...). That means all those modules can still be compiled just once each, because once each library is built it's reused unchanged for all the executable targets. One upside of this library-based structure is that now I don't have to manually specify exactly which objects go into which programs any more - it's enough to specify which libraries are needed, and the linker will figure out the fine detail automatically. So there's less maintenance to do in CMakeLists.txt when the source code changes. But that reorganisation also adds fragility, because of the trad Unix linker semantics of walking along the library list once each, so that cyclic references between your libraries will provoke link errors. The current setup builds successfully, but I suspect it only just manages it. (In particular, I've found that MinGW is the most finicky on this score of the Windows compilers I've tried building with. So I've included a MinGW test build in the new-look Buildscr, because otherwise I think there'd be a significant risk of introducing MinGW-only build failures due to library search order, which wasn't a risk in the previous library-free build organisation.) In the longer term I hope to be able to reduce the risk of that, via gradual reorganisation (in particular, breaking up too-monolithic modules, to reduce the risk of knock-on references when you included a module for function A and it also contains function B with an unsatisfied dependency you didn't really need). Ideally I want to reach a state in which the libraries all have sensibly described purposes, a clearly documented (partial) order in which they're permitted to depend on each other, and a specification of what stubs you have to put where if you're leaving one of them out (e.g. nocrypto) and what callbacks you have to define in your non-library objects to satisfy dependencies from things low in the stack (e.g. out_of_memory()). One thing that's gone completely missing in this migration, unfortunately, is the unfinished MacOS port linked against Quartz GTK. That's because it turned out that I can't currently build it myself, on my own Mac: my previous installation of GTK had bit-rotted as a side effect of an Xcode upgrade, and I haven't yet been able to persuade jhbuild to make me a new one. So I can't even build the MacOS port with the _old_ makefiles, and hence, I have no way of checking that the new ones also work. I hope to bring that port back to life at some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
target_link_libraries(testcrypt
keygen crypto utils ${platform_libraries})
add_executable(test_host_strfoo
utils/host_strchr_internal.c)
target_compile_definitions(test_host_strfoo PRIVATE TEST)
target_link_libraries(test_host_strfoo utils ${platform_libraries})
add_executable(test_decode_utf8
utils/decode_utf8.c)
target_compile_definitions(test_decode_utf8 PRIVATE TEST)
target_link_libraries(test_decode_utf8 utils ${platform_libraries})
add_executable(test_unicode_norm
utils/unicode-norm.c)
target_compile_definitions(test_unicode_norm PRIVATE TEST)
target_link_libraries(test_unicode_norm utils ${platform_libraries})
add_executable(test_tree234
utils/tree234.c)
target_compile_definitions(test_tree234 PRIVATE TEST)
target_link_libraries(test_tree234 utils ${platform_libraries})
add_executable(test_wildcard
utils/wildcard.c)
target_compile_definitions(test_wildcard PRIVATE TEST)
target_link_libraries(test_wildcard utils ${platform_libraries})
add_executable(test_cert_expr
utils/cert-expr.c)
target_compile_definitions(test_cert_expr PRIVATE TEST)
target_link_libraries(test_cert_expr utils ${platform_libraries})
add_executable(bidi_gettype
terminal/bidi_gettype.c)
target_link_libraries(bidi_gettype guiterminal utils ${platform_libraries})
add_executable(bidi_test
terminal/bidi_test.c)
target_link_libraries(bidi_test guiterminal utils ${platform_libraries})
add_executable(plink
New centralised version of local line editing. This takes over from both the implementation in ldisc.c and the one in term_get_userpass_input, which were imperfectly duplicating each other's functionality. The new version should be more consistent between the two already, and also, it means further improvements can now be made in just one place. In the course of this, I've restructured the inside of ldisc.c by moving the input_queue bufchain to the other side of the translation code in ldisc_send. Previously, ldisc_send received a string, an optional 'dedicated key' indication (bodgily signalled by a negative length) and an 'interactive' flag, translated that somehow into a combination of raw backend output and specials, and saved the latter in input_queue. Now it saves the original (string, dedicated flag, interactive flag) data in input_queue, and doesn't do the translation until the data is pulled back _out_ of the queue. That's because the new line editing system expects to receive something much closer to the original data format. The term_get_userpass_input system is also substantially restructured. Instead of ldisc.c handing each individual keystroke to terminal.c so that it can do line editing on it, terminal.c now just gives the Ldisc a pointer to its instance of the new TermLineEditor object - and then ldisc.c can put keystrokes straight into that, in the same way it would put them into its own TermLineEditor, without having to go via terminal.c at all. So the term_get_userpass_input edifice is only called back when the line editor actually delivers the answer to a username or password prompt. (I considered not _even_ having a separate TermLineEditor for password prompts, and just letting ldisc.c use its own. But the problem is that some of the behaviour differences between the two line editors are deliberate, for example the use of ^D to signal 'abort this prompt', and the use of Escape as an alternative line-clearing command. So TermLineEditor has a flags word that allows ldisc and terminal to set it up differently. Also this lets me give the two TermLineEditors a different vtable of callback functions, which is a convenient way for terminal.c to get notified when a prompt has been answered.) The new line editor still passes all the tests I wrote for the old one. But it already has a couple of important improvements, both in the area of UTF-8 handling: Firstly, when we display a UTF-8 character on the terminal, we check with the terminal how many character cells it occupied, and then if the user deletes it again from the editing buffer, we can emit the right number of backspace-space-backspace sequences. (The old ldisc line editor incorrectly assumed all Unicode characters had terminal with 1, partly because its buffer was byte- rather than character- oriented and so it was more than enough work just finding where the character _start_ was.) Secondly, terminal.c's userpass line editor would never emit a byte in the 80-BF range to the terminal at all, which meant that nontrivial UTF-8 characters always came out as U+FFFD blobs!
2023-03-04 12:56:01 +00:00
${platform}/plink.c
stubs/no-lineedit.c)
Merge be_*.c into one ifdef-controlled module. This commit replaces all those fiddly little linking modules (be_all.c, be_none.c, be_ssh.c etc) with a single source file controlled by ifdefs, and introduces a function be_list() in setup.cmake that makes it easy to compile a version of it appropriate to each application. This is a net reduction in code according to 'git diff --stat', even though I've introduced more comments. It also gets rid of another pile of annoying little source files in the top-level directory that didn't deserve to take up so much room in 'ls'. More concretely, doing this has some maintenance advantages. Centralisation means less to maintain (e.g. n_ui_backends is worked out once in a way that makes sense everywhere), and also, 'appname' can now be reliably set per program. Previously, some programs got the wrong appname due to sharing the same linking module (e.g. Plink had appname="PuTTY"), which was a latent bug that would have manifested if I'd wanted to reuse the same string in another context. One thing I've changed in this rework is that Windows pterm no longer has the ConPTY backend in its backends[]: it now has an empty one. The special be_conpty.c module shouldn't really have been there in the first place: it was used in the very earliest uncommitted drafts of the ConPTY work, where I was using another method of selecting that backend, but now that Windows pterm has a dedicated backend_vt_from_conf() that refers to conpty_backend by name, it has no need to live in backends[] at all, just as it doesn't have to in Unix pterm.
2021-11-26 17:58:55 +00:00
# Note: if we ever port Plink to a platform where we can't implement a
# serial backend, this be_list command will need to become platform-
# dependent, so that it only sets the SERIAL option on platforms where
# that backend exists. For the moment, though, we have serial port
# backends for both our platforms, so we can do this unconditionally.
be_list(plink Plink SSH SERIAL OTHERBACKENDS)
target_link_libraries(plink
eventloop noterminal console sshclient otherbackends settings network crypto
utils
${platform_libraries})
installed_program(plink)
add_executable(pscp
Merge be_*.c into one ifdef-controlled module. This commit replaces all those fiddly little linking modules (be_all.c, be_none.c, be_ssh.c etc) with a single source file controlled by ifdefs, and introduces a function be_list() in setup.cmake that makes it easy to compile a version of it appropriate to each application. This is a net reduction in code according to 'git diff --stat', even though I've introduced more comments. It also gets rid of another pile of annoying little source files in the top-level directory that didn't deserve to take up so much room in 'ls'. More concretely, doing this has some maintenance advantages. Centralisation means less to maintain (e.g. n_ui_backends is worked out once in a way that makes sense everywhere), and also, 'appname' can now be reliably set per program. Previously, some programs got the wrong appname due to sharing the same linking module (e.g. Plink had appname="PuTTY"), which was a latent bug that would have manifested if I'd wanted to reuse the same string in another context. One thing I've changed in this rework is that Windows pterm no longer has the ConPTY backend in its backends[]: it now has an empty one. The special be_conpty.c module shouldn't really have been there in the first place: it was used in the very earliest uncommitted drafts of the ConPTY work, where I was using another method of selecting that backend, but now that Windows pterm has a dedicated backend_vt_from_conf() that refers to conpty_backend by name, it has no need to live in backends[] at all, just as it doesn't have to in Unix pterm.
2021-11-26 17:58:55 +00:00
pscp.c)
be_list(pscp PSCP SSH)
target_link_libraries(pscp
sftpclient eventloop console sshclient settings network crypto utils
${platform_libraries})
installed_program(pscp)
add_executable(psftp
Merge be_*.c into one ifdef-controlled module. This commit replaces all those fiddly little linking modules (be_all.c, be_none.c, be_ssh.c etc) with a single source file controlled by ifdefs, and introduces a function be_list() in setup.cmake that makes it easy to compile a version of it appropriate to each application. This is a net reduction in code according to 'git diff --stat', even though I've introduced more comments. It also gets rid of another pile of annoying little source files in the top-level directory that didn't deserve to take up so much room in 'ls'. More concretely, doing this has some maintenance advantages. Centralisation means less to maintain (e.g. n_ui_backends is worked out once in a way that makes sense everywhere), and also, 'appname' can now be reliably set per program. Previously, some programs got the wrong appname due to sharing the same linking module (e.g. Plink had appname="PuTTY"), which was a latent bug that would have manifested if I'd wanted to reuse the same string in another context. One thing I've changed in this rework is that Windows pterm no longer has the ConPTY backend in its backends[]: it now has an empty one. The special be_conpty.c module shouldn't really have been there in the first place: it was used in the very earliest uncommitted drafts of the ConPTY work, where I was using another method of selecting that backend, but now that Windows pterm has a dedicated backend_vt_from_conf() that refers to conpty_backend by name, it has no need to live in backends[] at all, just as it doesn't have to in Unix pterm.
2021-11-26 17:58:55 +00:00
psftp.c)
be_list(psftp PSFTP SSH)
target_link_libraries(psftp
sftpclient eventloop console sshclient settings network crypto utils
${platform_libraries})
installed_program(psftp)
add_executable(psocks
${platform}/psocks.c
psocks.c
stubs/no-rand.c
proxy/nocproxy.c
proxy/nosshproxy.c
ssh/portfwd.c)
target_link_libraries(psocks
eventloop console network utils
${platform_libraries})
foreach(subdir ${platform} ${extra_dirs})
Replace mkfiles.pl with a CMake build system. This brings various concrete advantages over the previous system: - consistent support for out-of-tree builds on all platforms - more thorough support for Visual Studio IDE project files - support for Ninja-based builds, which is particularly useful on Windows where the alternative nmake has no parallel option - a really simple set of build instructions that work the same way on all the major platforms (look how much shorter README is!) - better decoupling of the project configuration from the toolchain configuration, so that my Windows cross-building doesn't need (much) special treatment in CMakeLists.txt - configure-time tests on Windows as well as Linux, so that a lot of ad-hoc #ifdefs second-guessing a particular feature's presence from the compiler version can now be replaced by tests of the feature itself Also some longer-term software-engineering advantages: - other people have actually heard of CMake, so they'll be able to produce patches to the new build setup more easily - unlike the old mkfiles.pl, CMake is not my personal problem to maintain - most importantly, mkfiles.pl was just a horrible pile of unmaintainable cruft, which even I found it painful to make changes to or to use, and desperately needed throwing in the bin. I've already thrown away all the variants of it I had in other projects of mine, and was only delaying this one so we could make the 0.75 release branch first. This change comes with a noticeable build-level restructuring. The previous Recipe worked by compiling every object file exactly once, and then making each executable by linking a precisely specified subset of the same object files. But in CMake, that's not the natural way to work - if you write the obvious command that puts the same source file into two executable targets, CMake generates a makefile that compiles it once per target. That can be an advantage, because it gives you the freedom to compile it differently in each case (e.g. with a #define telling it which program it's part of). But in a project that has many executable targets and had carefully contrived to _never_ need to build any module more than once, all it does is bloat the build time pointlessly! To avoid slowing down the build by a large factor, I've put most of the modules of the code base into a collection of static libraries organised vaguely thematically (SSH, other backends, crypto, network, ...). That means all those modules can still be compiled just once each, because once each library is built it's reused unchanged for all the executable targets. One upside of this library-based structure is that now I don't have to manually specify exactly which objects go into which programs any more - it's enough to specify which libraries are needed, and the linker will figure out the fine detail automatically. So there's less maintenance to do in CMakeLists.txt when the source code changes. But that reorganisation also adds fragility, because of the trad Unix linker semantics of walking along the library list once each, so that cyclic references between your libraries will provoke link errors. The current setup builds successfully, but I suspect it only just manages it. (In particular, I've found that MinGW is the most finicky on this score of the Windows compilers I've tried building with. So I've included a MinGW test build in the new-look Buildscr, because otherwise I think there'd be a significant risk of introducing MinGW-only build failures due to library search order, which wasn't a risk in the previous library-free build organisation.) In the longer term I hope to be able to reduce the risk of that, via gradual reorganisation (in particular, breaking up too-monolithic modules, to reduce the risk of knock-on references when you included a module for function A and it also contains function B with an unsatisfied dependency you didn't really need). Ideally I want to reach a state in which the libraries all have sensibly described purposes, a clearly documented (partial) order in which they're permitted to depend on each other, and a specification of what stubs you have to put where if you're leaving one of them out (e.g. nocrypto) and what callbacks you have to define in your non-library objects to satisfy dependencies from things low in the stack (e.g. out_of_memory()). One thing that's gone completely missing in this migration, unfortunately, is the unfinished MacOS port linked against Quartz GTK. That's because it turned out that I can't currently build it myself, on my own Mac: my previous installation of GTK had bit-rotted as a side effect of an Xcode upgrade, and I haven't yet been able to persuade jhbuild to make me a new one. So I can't even build the MacOS port with the _old_ makefiles, and hence, I have no way of checking that the new ones also work. I hope to bring that port back to life at some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
add_subdirectory(${subdir})
endforeach()
configure_file(cmake/cmake.h.in ${GENERATED_SOURCES_DIR}/cmake.h)